打开宝塔Linux面板,点击进入网站,你所使用的主题名称找到footer.php双击编辑,将下文要使用的代码直接复制粘贴在之前即可。

一、鼠标文字特效

<!DOCTYPE html>
<html lang="en">
 
<head>
    <meta charset="UTF-8">
    <title>Document</title>
</head>
 
<body>
    <script>
        (function () {
            var a_idx = 0;
            window.onclick = function (event) {
                var a = new Array("❤富强❤", "❤民主❤", "❤文明❤", "❤和谐❤", "❤自由❤", "❤平等❤", "❤公正❤", "❤法治❤", "❤爱国❤",
                    "❤敬业❤", "❤诚信❤", "❤友善❤");
 
                var heart = document.createElement("b"); //创建b元素
                heart.onselectstart = new Function('event.returnValue=false'); //防止拖动
 
                document.body.appendChild(heart).innerHTML = a[a_idx]; //将b元素添加到页面上
                a_idx = (a_idx + 1) % a.length;
                heart.style.cssText = "position: fixed;left:-100%;"; //给p元素设置样式
 
                var f = 16, // 字体大小
                    x = event.clientX - f / 2, // 横坐标
                    y = event.clientY - f, // 纵坐标
                    c = randomColor(), // 随机颜色
                    a = 1, // 透明度
                    s = 1.2; // 放大缩小
 
                var timer = setInterval(function () { //添加定时器
                    if (a <= 0) {
                        document.body.removeChild(heart);
                        clearInterval(timer);
                    } else {
                        heart.style.cssText = "font-size:16px;cursor: default;position: fixed;color:" +
                            c + ";left:" + x + "px;top:" + y + "px;opacity:" + a + ";transform:scale(" +
                            s + ");";
 
                        y--;
                        a -= 0.016;
                        s += 0.002;
                    }
                }, 15)
 
            }
            // 随机颜色
            function randomColor() {
 
                return "rgb(" + (~~(Math.random() * 255)) + "," + (~~(Math.random() * 255)) + "," + (~~(Math
                .random() * 255)) + ")";
 
            }
        }());
    </script>
</body>
 
</html>
2、鼠标点击出随机颜色的爱心
使用效果

二、鼠标爆炸特效

<html>
<head>
 
</head>
<body>
<script>
function clickEffect() {
  let balls = [];
  let longPressed = false;
  let longPress;
  let multiplier = 0;
  let width, height;
  let origin;
  let normal;
  let ctx;
  const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
  const canvas = document.createElement("canvas");
  document.body.appendChild(canvas);
  canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
  const pointer = document.createElement("span");
  pointer.classList.add("pointer");
  document.body.appendChild(pointer);
 
  if (canvas.getContext && window.addEventListener) {
    ctx = canvas.getContext("2d");
    updateSize();
    window.addEventListener('resize', updateSize, false);
    loop();
    window.addEventListener("mousedown", function(e) {
      pushBalls(randBetween(10, 20), e.clientX, e.clientY);
      document.body.classList.add("is-pressed");
      longPress = setTimeout(function(){
        document.body.classList.add("is-longpress");
        longPressed = true;
      }, 500);
    }, false);
    window.addEventListener("mouseup", function(e) {
      clearInterval(longPress);
      if (longPressed == true) {
        document.body.classList.remove("is-longpress");
        pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
        longPressed = false;
      }
      document.body.classList.remove("is-pressed");
    }, false);
    window.addEventListener("mousemove", function(e) {
      let x = e.clientX;
      let y = e.clientY;
      pointer.style.top = y + "px";
      pointer.style.left = x + "px";
    }, false);
  } else {
    console.log("canvas or addEventListener is unsupported!");
  }
 
 
  function updateSize() {
    canvas.width = window.innerWidth * 2;
    canvas.height = window.innerHeight * 2;
    canvas.style.width = window.innerWidth + 'px';
    canvas.style.height = window.innerHeight + 'px';
    ctx.scale(2, 2);
    width = (canvas.width = window.innerWidth);
    height = (canvas.height = window.innerHeight);
    origin = {
      x: width / 2,
      y: height / 2
    };
    normal = {
      x: width / 2,
      y: height / 2
    };
  }
  class Ball {
    constructor(x = origin.x, y = origin.y) {
      this.x = x;
      this.y = y;
      this.angle = Math.PI * 2 * Math.random();
      if (longPressed == true) {
        this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
      } else {
        this.multiplier = randBetween(6, 12);
      }
      this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
      this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
      this.r = randBetween(8, 12) + 3 * Math.random();
      this.color = colours[Math.floor(Math.random() * colours.length)];
    }
    update() {
      this.x += this.vx - normal.x;
      this.y += this.vy - normal.y;
      normal.x = -2 / window.innerWidth * Math.sin(this.angle);
      normal.y = -2 / window.innerHeight * Math.cos(this.angle);
      this.r -= 0.3;
      this.vx *= 0.9;
      this.vy *= 0.9;
    }
  }
 
  function pushBalls(count = 1, x = origin.x, y = origin.y) {
    for (let i = 0; i < count; i++) {
      balls.push(new Ball(x, y));
    }
  }
 
  function randBetween(min, max) {
    return Math.floor(Math.random() * max) + min;
  }
 
  function loop() {
    ctx.fillStyle = "rgba(255, 255, 255, 0)";
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.r < 0) continue;
      ctx.fillStyle = b.color;
      ctx.beginPath();
      ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
      ctx.fill();
      b.update();
    }
    if (longPressed == true) {
      multiplier += 0.2;
    } else if (!longPressed && multiplier >= 0) {
      multiplier -= 0.4;
    }
    removeBall();
    requestAnimationFrame(loop);
  }
 
  function removeBall() {
    for (let i = 0; i < balls.length; i++) {
      let b = balls[i];
      if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
        balls.splice(i, 1);
      }
    }
  }
}
clickEffect();//调用特效函数
</script>
</body>
</html>
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